Showing posts with label quest. Show all posts
Showing posts with label quest. Show all posts
Tuesday, April 7, 2015
Game 13 Police Quest I Won!
Sonny Bonds Journal Entry 3: “It seems my day from hell has ended in the most unexpected way. I, Sonny Bonds, have taken out Jessie Bains (aka The Death Angel)! Not without a fair share of drama I’ll add, which when combined would probably be enough to write a book about one day. At the end of my last entry, I was trying to find a way to make sure Jason Taselli stayed behind bars. After trying and failing to figure out how to use the station printer, I ended up ripping off the FBI Most Wanted List I’d seen on the narcotics clipboard, hoping it would be enough to convince Judge Palmer. It was! With Taselli behind bars, Laura and I responded to a drug deal tipoff in the city park. It was a pretty nerve-wracking experience, but we arrested the dealer that’s been causing so much trouble at the local High School, along with some stupid kid that will probably get a slap on the wrist. It’s at this point where my day took a dramatic turn for the worse!







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Another fine enactment of crime fighting that sadly involves merely following instructions to complete
Taselli had escaped prison just hours after I’d put him there, and a short while later, I was identifying his body down at Cotton Cove. Someone obviously wasn’t happy with the way the bust went down, and I soon found out whom that someone was! My next task was to go undercover and infiltrate the gambling scene at the Delphoria Hotel. I died my hair blonde and dressed up in the most ridiculous suit, but it obviously worked as I was in the secret back room playing poker in no time. Not only that, I won my way into a higher stake game later in the evening, where I was once again victorious. One of the players I beat turned out to be Jessie Bains, the number one most wanted man around, and he invited me up to his penthouse suite to discuss a business opportunity. I took the opportunity and thankfully I had back up, as someone tipped him off that I was a cop! I took him down before he could do any damage and The Death Angel will be spending a significant amount of time (as in the rest of his life) behind bars!”
The Death Angel goes down, the ultra-violent way! (First person to get my little joke gets 10 points, and it has nothing to do with Clockwork Orange)
Sorry for the long intro, but I’ve got through a heck of a lot in the last two nights leading up to the completion of Police Quest. In total, it’s taken me eight and a half hours to finish, and I’ll say straight up (before I make a bunch of criticisms) that I enjoyed the experience overall. It’s not going to top the leader board when all is said and done, but it won’t be a long way off either. I won’t spend too much time in this post giving overall impressions though and will leave that to the Final Rating post tomorrow. There’s still plenty to talk about that came out of the last third of the game, and I’ll start with where I left off last time. The downside of having a blog like this one is that a growing number of people watch me making mistakes and struggling through sections of games that are really quite easy. There are undoubtedly going to be times, if there haven’t already been some (the cell in Maniac Mansion for example), where you guys just can’t believe that I haven’t been able to solve something when the solution is right there in front of me. This has to be expected though as regardless of how simple things appear, one misunderstanding or one wrong command in adventure games can lead to misdirection and confusion. My printer woes in Police Quest are a perfect case in point!
The clipboard that made me look like a fool in front of all my friends! :(
You see, you don’t need to print anything in Police Quest. Nor do you need the computer that I found the warrant for Jason Taselli on. In fact, there’s absolutely no reason to ever go into the computer room in the police station in the first place. This begs the question of course…why is it there? Developers of adventure games have a bit of a balancing act to perform. On the one hand that want to create an environment that feels real and that has great depth, but on the other hand, they want to avoid drawing the player’s attention to irrelevant information and unintentional red herrings. Would a police station have a computer room? Sure...why not! But there’s not a single other room in the whole game where something doesn’t happen, so I don’t think I can be blamed for spending time in there trying to achieve something out of nothing. However, this red herring is not really the issue at heart when it comes to this particular puzzle. The issue is that all I needed to take with me to Judge Palmer, to convince him not let the suspect go free on bail, was the file from the cabinet, which I had, and the FBI Most Wanted List on the clipboard, which I’d read many times over. When I first read the FBI List, it seemed an obvious item to take to convince the judge, but my command “take page” was met with “take it where?”. I then tried to take the clipboard itself, but my command was met with “the clipboard cannot leave the narcotics office”. These two responses led me to believe that the evidence I needed was elsewhere, and when I found the Federal Warrant on the computer, that seemed to be the logical answer. Well, we all know how that went!
The first room I checked out in the game and the only one where I didnt do anything.
The answer in the end was to “take list” instead of “take page”, but it took some hints from Alfred and Tk for me to even try that (10 points to Alfred for getting in first, 10 points to Tk for such a spoiler free hint). All of this could have been avoided if the developers had been a little less finicky with what commands players could use in certain instances. I don’t recall other Sierra games being as painfully pedantic as Police Quest is when it comes to getting the words exactly right, and I’ll briefly jump ahead to another important section of the game to give another example of the pain it caused me. After cleaning up at the poker table for the first time, Jessie Bains told me to come back later and join him for a more private game where the stakes would be higher. I headed back up to my room, as there didn’t seem to be any other apparent thing to do in the meantime. Once I arrived, my backup team entered the room and told me they would have my back when I met up with Jessie again later on. Before leaving them, I took a look over the earlier screenshots where the undercover plan is first discussed, to see if there was anything else I needed to do. There was mention of two items I would need, the first being a gun hidden within my cane, and the second being a pen with a transmitter in it. I had the cane on me, but I couldn’t see the pen in my inventory. I thought I should ask the backup team whether they had the pen, so I typed “ask about pen”. The response was “how can you do that?”
Man, I just love to dance! Just gotta move my body you know! Ooohhhh... By the way, does anyone have a pen!?
Having at least asked the question and thinking that perhaps the pen was on me already (just not showing in my inventory), I went back downstairs and spent another twenty minutes playing poker, winning poker, following Jessie up to his penthouse, and then getting shot and killed because I didn’t have any way of telling my backup team where I was. Reloading back to when my backup and I are standing in my room, I tried “ask about transmitter” instead of “ask about pen”, and was subsequently given the device! I had to go and win numerous hands of poker all over again due to the game not accepting the word “pen” when describing a transmitter in the shape of a pen. You could argue that in these instances I should have spent more time asking the question in a different way, but the game gives you no indication that asking in any way might result in anything other than “how can you do that?” It doesn’t say “Bob doesn’t have a pen” or “you don’t need a pen”. Neither does the game make it clear as to whether the pen is something you need to get from the backup team. You’re told you will need it at some point, but not where to get it, who to get it from, or even if you already have it (why wouldn’t they just give it to me with the rest of the attire?). I can only describe it as lazy writing, which is surprising given how incredibly thorough Al Lowe in particular was for Leisure Suit Larry.
The two rules of poker success: 1) Never tell everything you know.
Thankfully, given that I had to spend a lot of time playing poker to finish the game, it’s fairly well implemented in Police Quest. I really enjoy poker and fancy myself to win a few hands here or there, and I think for the most part it plays ok here. I did notice that the opponents tended to fold more often than not when I had a good hand, suggesting some cheating AI, but overall I was able to apply the same tactics I would in real life with good results. A word of warning for anyone hoping to play the game down the track, make sure you set the game speed to fastest before sitting down at the table. The amount of time you spend waiting for cards to be dealt, for chips to be put down, and for decisions to be made is absolutely mind numbingly long if you have it on normal or even fast. Regardless of how good the poker minigame is, I did find it a little unusual to spend the last hour of an adventure game playing cards. Everything wraps up extremely quickly once you leave the table and in fact, there is absolutely no action needed by the player other than walking from the card room to the penthouse. The rest unfolds without user interaction, making the big climax feel less than satisfying in my opinion. I’ll save the rest of my ranting (and add some positives) to the Final Rating post, which I should be able to write tomorrow. For now, I’m going to prepare a little bit for one of the more daunting projects I’ve had since...well...since Mortville Manor. It’s nearly time for Shadowgate! I’m scared...really scared!
Nothing says victory like pashing a prostitute called Sweet Cheeks in front of the whole town. Living the dream!
Monday, April 6, 2015
Game 45 Quest for Glory II The Tail of Nervous Rex
Tricky Journal Entry 3: "I finally paid a visit to Aziza last night. After answering all the beautiful enchantress questions, she let me in and taught me all about Elementals and the Fruit of Compassion. I wish I could have stayed there longer, drinking tea and chatting, but I needed a good nights sleep before heading out into the desert today. Im glad I had lots of energy too, as the saurus I purchased on the way out ran away at the first sign of a creature. I managed to win a couple of fights, and even got a bit of the Dervishs beard for Keapon Laffin. I wont say Im looking forward to heading back out, but its not quite as daunting now."

So, the Astrologer had told me to come back the next day to hear my future. The end of day two was rapidly approaching, but I still figured I had time to pay the Enchantress Aziza a visit before heading back to the Katta’s Tail Inn to watch Shema dance before bed. I knew that Aziza’s place was on a street called Shmali Tarik, so opened up my PDF map and followed the most logical path to get there. On arrival, I found a purple door at the end of an alley that had a large eye painted on it. When I knocked, a woman’s voice came from within; asking who it was that was seeking entrance. I answered with “tricky”, after which she asked me who had sent me. I actually couldn’t remember who it was that had first told me to pay Aziza a visit, but looking back over my screenshots revealed that it was the Liontaur Rakeesh in the Fighter’s Guild. I answered “rakeesh”, and was set aback when her next question was “How did the leg of Rakeesh get injured?” I had noticed that his leg had a bandage on it, but had never thought to ask him how the injury had occurred. I typed “sword” as my answer, knowing that it wouldn’t be right. “Perhaps you should learn more about who sent you before you seek me.” Damn!


Thankfully I had a save game in the Fighter’s Guild, so could quickly restore to find out what the correct answer was. When I asked Rakeesh about his leg, I got what I needed: “My leg was damaged a long time ago when I tried to fight a Demon that was destroying my people. The Demon struck me with its poisoned tail. The bone was shattered, and because of the poison, the leg did not heal correctly, even with magic.” My further questioning revealed that the Demon had been sent by a Wizard that had sought to overthrow Rakeesh’s kingdom (which was called Tarna), but that Rakeesh had defeated both the Demon and the Wizard. I restored back to Aziza’s door, and when she asked me what had caused the injury, I typed “demon”. I received another question, with this one being a riddle! “My first is the first, My second is the last, Next comes Myself, Then back to the end, And beginning again. Who am I?” Looking over it, I immediately thought of “me, myself and I”, but wasn’t certain which word would be the answer. I tried “me”, but that was wrong: “If you know not whom you seek, you will surely not find that person here.” Well, Aziza was the person I was seeking, so I restored and tried that answer instead. “You may enter freely into my home, Tricky.” Victory! (7 points)


Aziza’s house was predominately blue and green, and the various fish related items on the shelves suggested a water theme. Aziza requested I come and sit down, so I did, accepting her offer of tea in the process. She asked me why I had come, so I began firing questions at her one after another. Most of her answers didn’t tell me anything I didn’t know, but they were very clear and thorough, filling in a few little details that I wasn’t aware of. Rakeesh had told me that Aziza was a “very powerful enchantress, wise in the ways of the elements”, so I asked her about “elements”. I was given a closer view of the two of us seated at the table, and Aziza began explaining the purpose of each of the four basic elements that make up the universe: Water, Earth, Air and Fire. She went on to talk about Elementals, and as she did so, the four basic Elementals magically appeared on the table and moved around. “An Elemental is formed when Magic shapes an element into a semblance of a living creature. Elementals can be very powerful and destructive. They can be weakened by the contrary Element, but they cannot be destroyed. Once weakened, the Elemental can be captured. Once captured, the magical nature of the Elemental can be used for helpful rather than harmful purposes.”


This was all pretty interesting, but I wondered how much I was going to be able to play around with Elementals as a Fighter. The next thing I asked Aziza about was the Fruit of Compassion (which was needed to make a dispel potion), since Harik Attar at the Apothecary had told me she would know something about it. Once again I was given a close-up view of the table, and Aziza set off on a lengthy tale that I will relate in full, since it’s both important and nicely written:

“I will tell you of a time long ago when women wore veils and were but wives and chattel to men. There was a woman – a beautiful woman, a loving woman – who wished with her very soul to become a Healer, and thus aid others. Her father tried to dissuade her, saying that this was no task for a woman of her gentleness and sensitivity. She would go about her duties quietly, but each evening she would tell him again that she wished to become a healer. At last her father gave in, and she was trained in the art of healing, despite the jeers and condescension of the male students and teachers. She became a Healer, and removed her veil forever. She soon discovered that life was not easy for a woman Healer. Many men distrusted her skills and refused to call upon her. Some men called upon her only to try to take advantage of her beauty. One day a man came to her and told the tale of his brother dying in the desert. She did not quite trust his manner of looking at her, but she could not refuse aid to one who might need it. She followed him out of the city and into the desert. She was lead to an encampment of ragged tents. She soon learned to her sorrow that the tale of the brother was but a lie. These were brigands, and what they did with her, I shall not say. She tried to escape them the next day, and ran to the mountains to hide. They were swift to follow. They had nearly recaptured her when she called aloud for help. A Djinni heard her cry, and transformed her into a tree. You could be the one to give her back her soul and free her heart from wood. You will try this, Hero, will you not?”

It goes without saying that I agreed to try to rescue the unfortunate woman from her lonely fate, at which point Aziza told me how that might be achieved: “There are three things you must give her to save her soul: a gift of Kindness, a gift of Magic, and a gift of Love. The gift of Kindness is simple. It is only what you would give to someone who has been in the desert far too long.” Clearly the gift of kindness would be water, and I’ll be making sure I stock up on heaps of that prior to going into the desert anyway. “You must then tell her about yourself, remind her what it is to be human. Your words are as important as the gift, for they give meaning to the act.” OK, I wasn’t certain what that would entail, but perhaps simply talking to the tree would be enough. “The gift of Magic is the gift of sacrifice. The gift must be something you gained through hardship and from aiding others. It must also be something from which a plant can gain strength.” Hmmmm...what could that be? I pondered what plants might gain strength from for a while. It wouldn’t be water, since I would have already supplied that. Sunlight? Soil? Roots? I couldn’t say that I’d gained anything through hardship at this point, so perhaps the answer would be obvious once I had. Aziza confirmed my belief that I didn’t yet hold the key, but this sadly meant she didn’t bother to tell me what the gift of Love might be: “I know you can achieve the gift of Kindness, but you do not yet have a suitable gift of Sacrifice. Perhaps you will be able to do this another time.”

I left Aziza at this point, knowing I would return at some point. I’d received a warning during my conversation with her that I was tired, and this had reminded me that I was supposed to get back to the Inn to watch Shema’s dance. It was now midnight. Had I missed it? When I got there, there was no sign of Shema, so I figured I had. Not wanting to miss out, I saved my game and restored an earlier one where the time of day was close to sunset. This time when I reached the inn, Shameen informed me that the dance was about to begin. I sat down, and watched as Shema shimmied and spun, her hips, gyrating in a way not dissimilar to the performance of Fatima in Conquests of Camelot. The main difference here was that Shema was basically a cat, making the whole thing more uncomfortable than sexy. It makes Rafield’s story a couple of posts back even more astounding to be honest! Anyway, I received no points for having viewed it, so I restored back to my post-Aziza game and sent Tricky to bed until dawn with no pre-sleep entertainment.

I began day three by sitting down for breakfast, which Shema brought out to me. As I left the inn, Shameen informed me that there would be another show on that night: “The Poet Omar will thrill all who hear with his words of song after the setting of the sun, in our own Inn!” I told myself not to be late this time, and set out into Shapeir, ready to have my future read to me by Abu al-Njun, the Astrologer. As soon as I arrived at his joint, he told me he had much to tell me. “Alas, never before have I read such troubling signs as those which guide you. Your future is very dark. Darkness will lead you into a tomb. You will walk in fire, earth, water, and air, through temptation, and at last into despair and desolation. Darkness will triumph unless you stop the last light. Maybe you should consider a new line of work and get out of this Hero business. Have you considered accounting?” (5 points) This foretelling certainly made my future seem bleak! I tried getting more information out of the Abu, but he kept responding with “I can only tell you what the stars say. You are the one who has to figure out what they mean.”


Right, I’d done enough sniffing around in the city. It was time I went out into the wider world! That meant going into the desert, so I refilled my waterskins and stocked up on rations in Fountain Plaza. While there I noticed a beggar that hadn’t been there previously. “Centime for the poor, Effendi? Centime for the poor?” I gave the beggar a centime, but gained nothing but points for the nicety as far as I could tell. (3 points) I walked out of Shapeir through the exit in Gate Plaza, only to be accosted by another tiresome salesman! He quickly went into his well auditioned spiel, hoping to sell me a saurus. “I’m Ali Fakir. Honest Ai Fakir. Welcome to Honest Ali Fakir’s Used Saurus Lot. If we don’t have the saurus you want, then you don’t want one.” I won’t recite his entire pitch, as he banged on for quite some time. Lucky for Ali, I did want to purchase one, but his asking price was a lot more than I was hoping to pay! “I’ll be happy to sell you a saurus for 100 dinars, but I’ll settle for 50.” I typed “bargain”, and was very pleased when doing so got me a green saurus for a much more reasonable 20 dinars. (7 points)


My newly acquired saurus gave me a huge lick on the face, clearly appreciating being removed from captivity. I hopped onto its back, and rode off into the desert. I very quickly found myself in the middle of nowhere, with endless sand dunes in every direction as far as the eye could see. The only two things I knew I needed to do in the desert were to find the Dervish at the Oasis and the woman that had been turned into a tree. I had no idea where I might find the tree, but I did know that the Dervish would be found “somewhere south of Shapeir and in inches a bit east”. Did that mean I should go one screen to the east and then head south? I figured I’d try that approach and see how things went. I hadn’t gone two screens before a huge scorpion appeared! I was thrown from my saurus, which ran away and left me stranded! I could either run for my life or confront the scorpion in combat. I chose the latter, figuring I wasn’t going to be able to avoid combat forever. I managed to get quite a few hits in while avoiding the majority of its swipes. Unfortunately I’d forgotten that Harik in the Apothecary had told me that multiple stings from a scorpion’s tail would be certain death. Just before its hit points were depleted, it skewered me with its tail, and I hung a foot off the ground, dead.


I restored, and this time I very quickly ran into a Brigand. He was much easier to defeat, and I gained 2 dinars and 15 centimes, as well as some much needed skill points for the effort. (3 points) I continued to the south, hoping to come across the Oasis, but instead ran into a TerrorSaurus!!!! This bright pink dinosaur-like creature kicked my ass, letting me know in no uncertain terms that I really needed to get some practice in. I should also mention that during my all too brief journeys through the desert, I came across some rather humorous sights. The first one was King Arthur from Conquests of Camelot, lying dead in the sand. When I looked at him I got: “He looks vaguely familiar... maybe you’ve seen him in a camel lot?” I had to smile when I read that, but I actually laughed out loud a couple of screens later when I crossed an unfortunate golfer in the Persian Golf Tournament. The poorguy was trying to get his ball out of the sand trap from hell, shouting “832...Argh! 833...”. I soon defeated another Brigand, collecting 4 dinars and 21 centimes from his body, but still couldn’t find an Oasis. Not having my saurus meant I was surely going to die if I didn’t find my way back to Shapeir in a reasonable time. I decided to head back, so I could at least regain my strength while keeping the coin and skill points I’d earned. To my dismay, following what I thought was the path I’d come from back to the city didn’t get me there! Damn it, I was lost!



I began wandering from screen to screen, feeling like all hope was lost. Was I supposed to have some more solid directions? To my utter disbelief, I stumbled upon a screen where a man with an incredibly long beard sat next to a small pool of water. It was the Oasis!!! Thanking the gaming gods, I had a chat with Dervish. He seemed very reluctant to give a straight answer, instead spurting Confucius-like statements all over the place. As soon as I saw his beard, I figured that must be the “whirling part of a dervish” that Keapon Laffin had requested. When I asked him about it, he said “Difference between beard and world is one whirls around tree, the other twirls around me.” I doubted it would work, but I tried simply taking some of the beard. It worked! (5 points) After deciding that I wasn’t going to get anything else useful out of Dervish, I rested and filled up on water in preparation for a likely futile attempt at finding my way back to Shapeir. I knew that I must now be to the south-east of the city, so I set off in what I hoped would be the right direction. Within just a few screens, I was stoked to see Shapeir in the distance. I’d found the Oasis and collected what I needed, winning a couple of battles in the process, and then made my way back to the city. Things were looking good, which I’ve learnt over time is always the best way to end a session.



Session Time: 1 hour 30 minutes
Total Time: 3 hours 15 minutes
Note Regarding Spoilers and Companion Assist Points: Ive written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!
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You dont say!
So, the Astrologer had told me to come back the next day to hear my future. The end of day two was rapidly approaching, but I still figured I had time to pay the Enchantress Aziza a visit before heading back to the Katta’s Tail Inn to watch Shema dance before bed. I knew that Aziza’s place was on a street called Shmali Tarik, so opened up my PDF map and followed the most logical path to get there. On arrival, I found a purple door at the end of an alley that had a large eye painted on it. When I knocked, a woman’s voice came from within; asking who it was that was seeking entrance. I answered with “tricky”, after which she asked me who had sent me. I actually couldn’t remember who it was that had first told me to pay Aziza a visit, but looking back over my screenshots revealed that it was the Liontaur Rakeesh in the Fighter’s Guild. I answered “rakeesh”, and was set aback when her next question was “How did the leg of Rakeesh get injured?” I had noticed that his leg had a bandage on it, but had never thought to ask him how the injury had occurred. I typed “sword” as my answer, knowing that it wouldn’t be right. “Perhaps you should learn more about who sent you before you seek me.” Damn!

The Doors Have Eyes 3: Spying Purple People Meeter

Perhaps you should be a little less picky about who visits you!
Thankfully I had a save game in the Fighter’s Guild, so could quickly restore to find out what the correct answer was. When I asked Rakeesh about his leg, I got what I needed: “My leg was damaged a long time ago when I tried to fight a Demon that was destroying my people. The Demon struck me with its poisoned tail. The bone was shattered, and because of the poison, the leg did not heal correctly, even with magic.” My further questioning revealed that the Demon had been sent by a Wizard that had sought to overthrow Rakeesh’s kingdom (which was called Tarna), but that Rakeesh had defeated both the Demon and the Wizard. I restored back to Aziza’s door, and when she asked me what had caused the injury, I typed “demon”. I received another question, with this one being a riddle! “My first is the first, My second is the last, Next comes Myself, Then back to the end, And beginning again. Who am I?” Looking over it, I immediately thought of “me, myself and I”, but wasn’t certain which word would be the answer. I tried “me”, but that was wrong: “If you know not whom you seek, you will surely not find that person here.” Well, Aziza was the person I was seeking, so I restored and tried that answer instead. “You may enter freely into my home, Tricky.” Victory! (7 points)

Yeah, good story Rakeesh! Now what really happened?

I still dont completely get this riddle, but I figured out the answer.
Aziza’s house was predominately blue and green, and the various fish related items on the shelves suggested a water theme. Aziza requested I come and sit down, so I did, accepting her offer of tea in the process. She asked me why I had come, so I began firing questions at her one after another. Most of her answers didn’t tell me anything I didn’t know, but they were very clear and thorough, filling in a few little details that I wasn’t aware of. Rakeesh had told me that Aziza was a “very powerful enchantress, wise in the ways of the elements”, so I asked her about “elements”. I was given a closer view of the two of us seated at the table, and Aziza began explaining the purpose of each of the four basic elements that make up the universe: Water, Earth, Air and Fire. She went on to talk about Elementals, and as she did so, the four basic Elementals magically appeared on the table and moved around. “An Elemental is formed when Magic shapes an element into a semblance of a living creature. Elementals can be very powerful and destructive. They can be weakened by the contrary Element, but they cannot be destroyed. Once weakened, the Elemental can be captured. Once captured, the magical nature of the Elemental can be used for helpful rather than harmful purposes.”

Nothing like a civilized cup of tea with a beautiful enchantress. I could get used to this!

Uh-huh, thats interesting...say, have you seen my sword? Cool isnt it!?
This was all pretty interesting, but I wondered how much I was going to be able to play around with Elementals as a Fighter. The next thing I asked Aziza about was the Fruit of Compassion (which was needed to make a dispel potion), since Harik Attar at the Apothecary had told me she would know something about it. Once again I was given a close-up view of the table, and Aziza set off on a lengthy tale that I will relate in full, since it’s both important and nicely written:

Ooooh, a story! I love stories!
“I will tell you of a time long ago when women wore veils and were but wives and chattel to men. There was a woman – a beautiful woman, a loving woman – who wished with her very soul to become a Healer, and thus aid others. Her father tried to dissuade her, saying that this was no task for a woman of her gentleness and sensitivity. She would go about her duties quietly, but each evening she would tell him again that she wished to become a healer. At last her father gave in, and she was trained in the art of healing, despite the jeers and condescension of the male students and teachers. She became a Healer, and removed her veil forever. She soon discovered that life was not easy for a woman Healer. Many men distrusted her skills and refused to call upon her. Some men called upon her only to try to take advantage of her beauty. One day a man came to her and told the tale of his brother dying in the desert. She did not quite trust his manner of looking at her, but she could not refuse aid to one who might need it. She followed him out of the city and into the desert. She was lead to an encampment of ragged tents. She soon learned to her sorrow that the tale of the brother was but a lie. These were brigands, and what they did with her, I shall not say. She tried to escape them the next day, and ran to the mountains to hide. They were swift to follow. They had nearly recaptured her when she called aloud for help. A Djinni heard her cry, and transformed her into a tree. You could be the one to give her back her soul and free her heart from wood. You will try this, Hero, will you not?”

Oh I know this one! Dont tell me! She needs to eat some of the defoil plant to turn back into a human! Im right arent I?!
It goes without saying that I agreed to try to rescue the unfortunate woman from her lonely fate, at which point Aziza told me how that might be achieved: “There are three things you must give her to save her soul: a gift of Kindness, a gift of Magic, and a gift of Love. The gift of Kindness is simple. It is only what you would give to someone who has been in the desert far too long.” Clearly the gift of kindness would be water, and I’ll be making sure I stock up on heaps of that prior to going into the desert anyway. “You must then tell her about yourself, remind her what it is to be human. Your words are as important as the gift, for they give meaning to the act.” OK, I wasn’t certain what that would entail, but perhaps simply talking to the tree would be enough. “The gift of Magic is the gift of sacrifice. The gift must be something you gained through hardship and from aiding others. It must also be something from which a plant can gain strength.” Hmmmm...what could that be? I pondered what plants might gain strength from for a while. It wouldn’t be water, since I would have already supplied that. Sunlight? Soil? Roots? I couldn’t say that I’d gained anything through hardship at this point, so perhaps the answer would be obvious once I had. Aziza confirmed my belief that I didn’t yet hold the key, but this sadly meant she didn’t bother to tell me what the gift of Love might be: “I know you can achieve the gift of Kindness, but you do not yet have a suitable gift of Sacrifice. Perhaps you will be able to do this another time.”

Have you been going through my stuff?
I left Aziza at this point, knowing I would return at some point. I’d received a warning during my conversation with her that I was tired, and this had reminded me that I was supposed to get back to the Inn to watch Shema’s dance. It was now midnight. Had I missed it? When I got there, there was no sign of Shema, so I figured I had. Not wanting to miss out, I saved my game and restored an earlier one where the time of day was close to sunset. This time when I reached the inn, Shameen informed me that the dance was about to begin. I sat down, and watched as Shema shimmied and spun, her hips, gyrating in a way not dissimilar to the performance of Fatima in Conquests of Camelot. The main difference here was that Shema was basically a cat, making the whole thing more uncomfortable than sexy. It makes Rafield’s story a couple of posts back even more astounding to be honest! Anyway, I received no points for having viewed it, so I restored back to my post-Aziza game and sent Tricky to bed until dawn with no pre-sleep entertainment.

Caption Contest
I began day three by sitting down for breakfast, which Shema brought out to me. As I left the inn, Shameen informed me that there would be another show on that night: “The Poet Omar will thrill all who hear with his words of song after the setting of the sun, in our own Inn!” I told myself not to be late this time, and set out into Shapeir, ready to have my future read to me by Abu al-Njun, the Astrologer. As soon as I arrived at his joint, he told me he had much to tell me. “Alas, never before have I read such troubling signs as those which guide you. Your future is very dark. Darkness will lead you into a tomb. You will walk in fire, earth, water, and air, through temptation, and at last into despair and desolation. Darkness will triumph unless you stop the last light. Maybe you should consider a new line of work and get out of this Hero business. Have you considered accounting?” (5 points) This foretelling certainly made my future seem bleak! I tried getting more information out of the Abu, but he kept responding with “I can only tell you what the stars say. You are the one who has to figure out what they mean.”

Am I the only one that imagined a battle of fertility?

Im on vacation damn it!
Right, I’d done enough sniffing around in the city. It was time I went out into the wider world! That meant going into the desert, so I refilled my waterskins and stocked up on rations in Fountain Plaza. While there I noticed a beggar that hadn’t been there previously. “Centime for the poor, Effendi? Centime for the poor?” I gave the beggar a centime, but gained nothing but points for the nicety as far as I could tell. (3 points) I walked out of Shapeir through the exit in Gate Plaza, only to be accosted by another tiresome salesman! He quickly went into his well auditioned spiel, hoping to sell me a saurus. “I’m Ali Fakir. Honest Ai Fakir. Welcome to Honest Ali Fakir’s Used Saurus Lot. If we don’t have the saurus you want, then you don’t want one.” I won’t recite his entire pitch, as he banged on for quite some time. Lucky for Ali, I did want to purchase one, but his asking price was a lot more than I was hoping to pay! “I’ll be happy to sell you a saurus for 100 dinars, but I’ll settle for 50.” I typed “bargain”, and was very pleased when doing so got me a green saurus for a much more reasonable 20 dinars. (7 points)

Knowing that Lori was responsible for this beauty makes it even better!

Gross!
My newly acquired saurus gave me a huge lick on the face, clearly appreciating being removed from captivity. I hopped onto its back, and rode off into the desert. I very quickly found myself in the middle of nowhere, with endless sand dunes in every direction as far as the eye could see. The only two things I knew I needed to do in the desert were to find the Dervish at the Oasis and the woman that had been turned into a tree. I had no idea where I might find the tree, but I did know that the Dervish would be found “somewhere south of Shapeir and in inches a bit east”. Did that mean I should go one screen to the east and then head south? I figured I’d try that approach and see how things went. I hadn’t gone two screens before a huge scorpion appeared! I was thrown from my saurus, which ran away and left me stranded! I could either run for my life or confront the scorpion in combat. I chose the latter, figuring I wasn’t going to be able to avoid combat forever. I managed to get quite a few hits in while avoiding the majority of its swipes. Unfortunately I’d forgotten that Harik in the Apothecary had told me that multiple stings from a scorpion’s tail would be certain death. Just before its hit points were depleted, it skewered me with its tail, and I hung a foot off the ground, dead.

Ive got a bad feeling about this!

Man..talk about easing me into things!
I restored, and this time I very quickly ran into a Brigand. He was much easier to defeat, and I gained 2 dinars and 15 centimes, as well as some much needed skill points for the effort. (3 points) I continued to the south, hoping to come across the Oasis, but instead ran into a TerrorSaurus!!!! This bright pink dinosaur-like creature kicked my ass, letting me know in no uncertain terms that I really needed to get some practice in. I should also mention that during my all too brief journeys through the desert, I came across some rather humorous sights. The first one was King Arthur from Conquests of Camelot, lying dead in the sand. When I looked at him I got: “He looks vaguely familiar... maybe you’ve seen him in a camel lot?” I had to smile when I read that, but I actually laughed out loud a couple of screens later when I crossed an unfortunate golfer in the Persian Golf Tournament. The poorguy was trying to get his ball out of the sand trap from hell, shouting “832...Argh! 833...”. I soon defeated another Brigand, collecting 4 dinars and 21 centimes from his body, but still couldn’t find an Oasis. Not having my saurus meant I was surely going to die if I didn’t find my way back to Shapeir in a reasonable time. I decided to head back, so I could at least regain my strength while keeping the coin and skill points I’d earned. To my dismay, following what I thought was the path I’d come from back to the city didn’t get me there! Damn it, I was lost!

Score!

When I said "kicked my ass", I meant it!

Comedy gold! Or is that comedy golf???
I began wandering from screen to screen, feeling like all hope was lost. Was I supposed to have some more solid directions? To my utter disbelief, I stumbled upon a screen where a man with an incredibly long beard sat next to a small pool of water. It was the Oasis!!! Thanking the gaming gods, I had a chat with Dervish. He seemed very reluctant to give a straight answer, instead spurting Confucius-like statements all over the place. As soon as I saw his beard, I figured that must be the “whirling part of a dervish” that Keapon Laffin had requested. When I asked him about it, he said “Difference between beard and world is one whirls around tree, the other twirls around me.” I doubted it would work, but I tried simply taking some of the beard. It worked! (5 points) After deciding that I wasn’t going to get anything else useful out of Dervish, I rested and filled up on water in preparation for a likely futile attempt at finding my way back to Shapeir. I knew that I must now be to the south-east of the city, so I set off in what I hoped would be the right direction. Within just a few screens, I was stoked to see Shapeir in the distance. I’d found the Oasis and collected what I needed, winning a couple of battles in the process, and then made my way back to the city. Things were looking good, which I’ve learnt over time is always the best way to end a session.

Yes, youre right. Hang on...what?

I really have no idea how I found my way back here. Perhaps my "luck" attribute came into play?

I hope I get time to do some grinding at some point.
Session Time: 1 hour 30 minutes
Total Time: 3 hours 15 minutes
Note Regarding Spoilers and Companion Assist Points: Ive written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!
Game 15 Space Quest II Introduction
You just gotta love the Space Quest theme music. You cant help but smile!
I’m very grateful for the way the list of games I’m following just so happens to split the more challenging (aka maddeningly frustrating) games with friendlier, enjoyable Sierra outings. After Uninvited nearly killed me, Leisure Suit Larry gave me a few days of joyful entertainment to cleanse the palette. The memories of the bewildering Mortville Manor were also quickly forgotten when Police Quest eased me through the day in the life of a police officer. Now, after spending the last week struggling through Shadowgate, I get to put on my spacesuit and prepare for the intergalactic hilarity of Space Quest II. I also have the benefit of having played this particular game before, so unless my memory fails me, I should be able to go into cruise control and just enjoy the ride while it lasts. The main challenge will be making sure I judge the game appropriately and don’t avoid possible dead ends and difficulties due to my prior experience with the game. I know Space Quest II is renowned for being quite tricky and I have no idea whether I required a walkthrough at any stage the first time I played it.

Id like to take this opportunity to thank Moby Games for having every cover of every game ever made in decent resolution (yes, I stole it)
Given how successful Space Quest I was, it was inevitable that Sierra would crank out another one in quick time. Once again it was The Two Guys from Andromeda (Mark Crowe and Scott Murphy) behind it all and the result was Space Quest II: Vohaul’s Revenge. Released on the 14th of November 1987, the game takes place sometime after the protagonist (now officially named Roger Wilco) had “foiled the Sarien’s fiendish plot to rule the galaxy by using the Star Generator as their weapon of destruction”. Unfortunately, as time had passed, Roger’s fame had diminished, and he’d eventually had to return to his job as a janitor. The player joins Roger after he’s been transferred to Orbital Station 4, where the game describes him as “sweating like a pork-beast in a pressure suit while relocating space debris in zero gravity”. Little does Roger know that the villainous Sludge Vohaul witnessed him on television, egotistically describing his exploits and mocking the stupidity of “some guy called Overhaul, or Uhaul...something stupid like that”. Filled with rage, Vohaul sends out his mercenaries, intent on getting his revenge.
Blessed yellows, greens and blues...how Ive missed you!
While Sierra themselves have never remade Space Quest II, there is an unofficial remake by Infamous Adventures available to download. While that looks worth checking out one day, I’ll be playing through the version of the game as it appears in the Space Quest 1 + 2 + 3 collection which I purchased from GOG. Thankfully it comes with the great comic Space Piston that not only acts as the manual for the game, it also gives the reader a rundown of the events of the first game and what has occurred since, in comic book form. It’s also got some pretty funny advertising (which reminds me of the newspaper that accompanied Tass Times in Tonetown) selling objects ranging from Incredible Shrinking Tablets to Death Ray Specs. It’s all done with the same humour and wit that pervades the Space Quest series in general and a welcome reintroduction into the outlandish game world that Ill be spending the next few days. I’m very much looking forward to playing Space Quest II again, and will undoubtedly be back in the next couple of days with an update on my progress.

The comic doesnt make a lot of sense..but it sure looks good and will have you chuckling throughout
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